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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
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Scheme
If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Adarkar Wastes (Adarkarwüste)


Land

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

IA5E6E7E9ED10E
SetsIA5E6EW007E9ED10E
RarityRRRRRRR




CMC: 0
Color: Colorless

Tags
drawback damage
mana colorless 1
mana U 1
mana W 1
2
Aegis of the Meek (Behütung der Sanften)


Artifact

{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.

IA
SetsIA
RarityR




CMC: 3
Color: Colorless

Tags
pump power 1
pump toughness 2
3
Altar of Bone (Knochenaltar)


Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

IA
SetsIA
RarityR


obsoleted by Eladamri's Call


CMC: 2
Color: Multi

Tags
drawback cast restriction
sacrifice creature
tutor creature
4
Amulet of Quoz (Quozamulett)


Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

IA
SetsIA
RarityR




CMC: 6
Color: Colorless

Tags
alternate win
ante
coinflip
drawback effect restriction
drawback lose game
sacrifice itself
5
Balduvian Hydra (Balduvianische Hydra)


Creature - Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

IAME2
SetsIAME2
RarityRR


obsoleted by Rock Hydra


CMC: 2
Color: Red

Tags
counter manipulation
drawback sorcery speed
prevent
pump
6
Blinking Spirit (Flimmergeist)


Creature - Spirit (2/2)

{0}: Return Blinking Spirit to its owner's hand.

IA5EBR9ED
SetsIA5EBR9ED
RarityRRRR




CMC: 4
Color: White

Tags
bounce itself
7
Blizzard (Blizzard)


Enchantment

Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.

IA
SetsIA
RarityR




CMC: 2
Color: Green

Tags
anti-evasion
drawback cast restriction
no untap creature
sacrifice itself
tribal snow
trigger upkeep
8
Brand of Ill Omen (Brandzeichen des bösen Omens)


Enchantment - Aura

Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.

IA
SetsIA
RarityR




CMC: 4
Color: Red

Tags
sacrifice itself
silence
trigger upkeep
9
Brushland (Gestrüppland)


Land

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

IA5E6E7E9ED
10E
SetsIA5EATH6EW007EW029ED
10E
RarityRRRRRRRR
R




CMC: 0
Color: Colorless

Tags
drawback damage
mana colorless 1
mana G 1
mana W 1
10
Call to Arms (Mobilmachung)


Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

IAME3
SetsIAME3
RarityRU


obsoleted by Honor of the Pure


CMC: 2
Color: White

Tags
chose color
masspump
sacrifice itself
trigger game state
11
Caribou Range (Rentierweide)


Enchantment - Aura

Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

IA5EME2
SetsIA5EME2
RarityRRR




CMC: 4
Color: White

Tags
lifegain 1
sacrifice creature
token caribou
12
Celestial Sword (Himmelsschwert)


Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

IAME4
SetsIAME4
RarityRU




CMC: 6
Color: Colorless

Tags
anti-regeneration
destroy creature
pump power 3
pump toughness 3
trigger end of turn
13
Chaos Lord (Chaoslord)


Creature - Human (7/7)

First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

IA
SetsIA
RarityR




CMC: 7
Color: Red

Tags
control itself
drawback game state
first strike
haste
trigger enters the battlefield
trigger upkeep
14
Chaos Moon (Chaosmond)


Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

IA
SetsIA
RarityR




CMC: 4
Color: Red

Tags
drawback game state
manafixing
masspump
trigger upkeep
15
Chromatic Armor (Chromrüstung)


Enchantment - Aura

Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

IA
SetsIA
RarityR




CMC: 3
Color: Multi

Tags
chose color
prevent
16
Crown of the Ages (Krone der Zeitalter)


Artifact

{4}, {T}: Attach target Aura attached to a creature to another creature.

IA5E
SetsIA5E
RarityRR




CMC: 2
Color: Colorless

Tags
change aura
17
Curse of Marit Lage (Fluch von Marit Lage)


Enchantment

When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.

IA
SetsIA
RarityR




CMC: 5
Color: Red

Tags
anti-color U
land destruction
no untap land
trigger enters the battlefield
18
Deflection (Ablenkung)


Instant

Change the target of target spell with a single target.

IA5E6E7E8ED
SetsIA5E6E7E8ED
RarityRRRRR




CMC: 4
Color: Blue

Tags
change target
19
Despotic Scepter (Despotenszepter)


Artifact

{T}: Destroy target permanent you own. It can't be regenerated.

IAME2
SetsIAME2
RarityRR




CMC: 1
Color: Colorless

Tags
anti-control
anti-regeneration
destroy artifact
destroy creature
destroy enchantment
destroy land
destroy planeswalker
20
Dread Wight (Grauenvoller Starrer)


Creature - Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."

IAME4
SetsIAME4
RarityRU




CMC: 5
Color: Black

Tags
gaze
no untap creature
tax
found
121
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