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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
Phenomenon
Plane
Scheme
If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Assassin's Trophy


Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

GRN
SetsGRN
RarityR




CMC: 2
Color: Multi

Tags
2
Assure // Assemble (Assemble)


Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

GRN
SetsGRN
RarityR




CMC: 6
Color: Multi

Tags
3
Assure // Assemble (Assure)
/
/


Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

GRN
SetsGRN
RarityR




CMC: 2
Color: Multi

Tags
4
Beast Whisperer


Creature - Elf Druid (2/3)

Whenever you cast a creature spell, draw a card.

GRN
SetsGRN
RarityR




CMC: 4
Color: Green

Tags
5
Blood Operative


Creature - Vampire Assassin (3/1)

Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRN
SetsGRN
RarityR




CMC: 3
Color: Black

Tags
6
Bounty Agent


Creature - Human Soldier (2/2)

Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRN
SetsGRN
RarityR




CMC: 2
Color: White

Tags
7
Bounty of Might


Instant

Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.

GRN
SetsGRN
RarityR




CMC: 6
Color: Green

Tags
8
Camaraderie


Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

GRN
SetsGRN
RarityR




CMC: 6
Color: Multi

Tags
9
Chamber Sentry


Artifact Creature - Construct (0/0)

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.

GRN
SetsGRN
RarityR




CMC: 0
Color: Colorless

Tags
10
Charnel Troll


Creature - Troll (4/4)

Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. {B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRN
SetsGRN
RarityR




CMC: 3
Color: Multi

Tags
11
Chromatic Lantern


Artifact

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

RTRMPS_KLDC16GRN
SetsRTRMPS_KLDC16GRN
RarityRSpeRR




CMC: 3
Color: Colorless

Tags
mana B 1
mana G 1
mana R 1
mana U 1
mana W 1
manafixing
12
Citywide Bust


Sorcery

Destroy all creatures with toughness 4 or greater.

GRN
SetsGRN
RarityR




CMC: 3
Color: White

Tags
13
Connive // Concoct (Concoct)


Sorcery

Gain control of target creature with power 2 or less.

GRN
SetsGRN
RarityR




CMC: 5
Color: Multi

Tags
14
Connive // Concoct (Connive)
/
/


Sorcery

Gain control of target creature with power 2 or less.

GRN
SetsGRN
RarityR




CMC: 4
Color: Multi

Tags
15
Dawn of Hope


Enchantment

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

GRN
SetsGRN
RarityR




CMC: 2
Color: White

Tags
16
Deafening Clarion


Sorcery

Choose one or both - ° Deafening Clarion deals 3 damage to each creature. ° Creatures you control gain lifelink until end of turn.

GRN
SetsGRN
RarityR




CMC: 3
Color: Multi

Tags
17
Drowned Secrets


Enchantment

Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.

GRN
SetsGRN
RarityR




CMC: 2
Color: Blue

Tags
18
Emmara, Soul of the Accord


Legendary Creature - Elf Cleric (2/2)

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

GRN
SetsGRN
RarityR




CMC: 2
Color: Multi

Tags
19
Erratic Cyclops


Creature - Cyclops Shaman (0/8)

Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRN
SetsGRN
RarityR




CMC: 4
Color: Red

Tags
20
Etrata, the Silencer


Legendary Creature - Vampire Assassin (3/5)

Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRN
SetsGRN
RarityR




CMC: 4
Color: Multi

Tags
found
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