An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Alesha, Who Smiles at Death
(Alesha, Verachterin des Todes)
Legendary Creature - Human Warrior (3/2) First strike Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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CMC: 3 Color: Red Tags | |||||||||||||
2 |
Arcbond
(Ãœberspringender Lichtbogen)
Instant Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
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CMC: 3 Color: Red Tags | |||||||||||||
3 |
Archfiend of Depravity
(Erzdämon der Verderbtheit)
Creature - Demon (5/4) Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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CMC: 5 Color: Black Tags | |||||||||||||
4 |
Atarka, World Render
(Atarka die Weltenschmelzerin)
Legendary Creature - Dragon (6/4) Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
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CMC: 7 Color: Multi Tags | |||||||||||||
5 |
Citadel Siege
(Belagerung der Zitadelle)
Enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. ° Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. ° Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
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CMC: 4 Color: White Tags | |||||||||||||
6 |
Crucible of the Spirit Dragon
(Hort des Geisterdrachen)
Land {T}: Add {C}. {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
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CMC: 0 Color: Colorless Tags | |||||||||||||
7 |
Crux of Fate
(Wendepunkt des Schicksals)
Sorcery Choose one - ° Destroy all Dragon creatures. ° Destroy all non-Dragon creatures.
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CMC: 5 Color: Black Tags | |||||||||||||
8 |
Daghatar the Adamant
(Daghatar der Unerbittliche)
Legendary Creature - Human Warrior (0/0) Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
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CMC: 4 Color: White Tags | |||||||||||||
9 |
Dragonscale General
(Drachenschuppen-Generalin)
Creature - Human Warrior (2/3) At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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CMC: 4 Color: White Tags | |||||||||||||
10 |
Dromoka, the Eternal
(Dromoka die Ewige)
Legendary Creature - Dragon (5/5) Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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CMC: 5 Color: Multi Tags | |||||||||||||
11 |
Flamerush Rider
(Flammenrausch-Reiter)
Creature - Human Warrior (3/3) Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 5 Color: Red Tags | |||||||||||||
12 |
Flamewake Phoenix
(Flammenpfad-Phoenix)
Creature - Phoenix (2/2) Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
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CMC: 3 Color: Red Tags | |||||||||||||
13 |
Frontier Siege
(Belagerung des Grenzlandes)
Enchantment As Frontier Siege enters the battlefield, choose Khans or Dragons. ° Khans - At the beginning of each of your main phases, add {G}{G}. ° Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
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CMC: 4 Color: Green Tags | |||||||||||||
14 |
Jeskai Infiltrator
(Jeskai-Infiltratorin)
Creature - Human Monk (2/3) Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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CMC: 3 Color: Blue Tags | |||||||||||||
15 |
Kolaghan, the Storm's Fury
(Kolaghan, Zorn der Stürme)
Legendary Creature - Dragon (4/5) Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 5 Color: Multi Tags | |||||||||||||
16 |
Mardu Strike Leader
(Mardu-Kommandoführer)
Creature - Human Warrior (3/2) Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 3 Color: Black Tags | |||||||||||||
17 |
Mastery of the Unseen
(Beherrschung des Unsichtbaren)
Enchantment Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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CMC: 2 Color: White Tags | |||||||||||||
18 |
Mob Rule
(Pöbelherrschaft)
Sorcery Choose one - ° Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. ° Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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CMC: 6 Color: Red Tags | |||||||||||||
19 |
Monastery Siege
(Belagerung des Klosters)
Enchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. ° Khans - At the beginning of your draw step, draw an additional card, then discard a card. ° Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
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CMC: 3 Color: Blue Tags | |||||||||||||
20 |
Ojutai, Soul of Winter
(Ojutai, Seele des Winters)
Legendary Creature - Dragon (5/6) Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
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CMC: 7 Color: Multi Tags |
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