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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
Expansions
Unglued (UGL)
Unhinged (UNH)
Promo cards (PPR)
Card types
Conspiracy
Ongoing Scheme
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
~
references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Apprentice Wizard (Zauberlehrling)


Creature - Human Wizard (0/1)

{U}, {T}: Add {C}{C}{C}.

DK4EMED2XM
SetsDK4EMED2XM
RarityRCCC




CMC: 3
Color: Blue

Tags
mana colorless 1
2
Ball Lightning (Kugelblitz)


Creature - Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

DK4E5EBDMEDM10PD2
A25JMP
SetsDK4E5EW98BDMEDM10PD2
A25JMP
RarityRRRRRRRR
RR




CMC: 3
Color: Red

Tags
haste
sacrifice itself
trample
trigger end of turn
3
Barl's Cage (Barls Käfig)


Artifact

{3}: Target creature doesn't untap during its controller's next untap step.

DKCHRITRFD5EME3
SetsDKCHRITRFD5EME3
RarityRRRRRR




CMC: 4
Color: Colorless

Tags
no untap creature
4
Blood Moon (Blutmond)


Enchantment

Nonbasic lands are Mountains.

DKCHRFDRIT8ED9EDMMAMM3
MPS_AKHA252XM
SetsDKCHRFDRIT8ED9EDMMAMM3
MPS_AKHA252XM
RarityRRRRRRRR
SpeRR




CMC: 3
Color: Red

Tags
change landtype
5
City of Shadows


Land

{T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {C} for each storage counter on City of Shadows.

DKME3
SetsDKME3
RarityRR




CMC: 0
Color: Colorless

Tags
counter manipulation
exile creature
mana colorless 1
6
Cleansing


Sorcery

For each land, destroy that land unless any player pays 1 life.

DK
SetsDK
RarityR




CMC: 3
Color: White

Tags
damage lifeloss
damage player
destroy land
land destruction
tax
7
Dance of Many (Der große Tanz)


Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

DKCHRITRFD5EME3
SetsDKCHRITRFD5EME3
RarityRRUURU




CMC: 2
Color: Blue

Tags
copy creature
drawback upkeep
sacrifice itself
token
trigger enters the battlefield
trigger leaves play
trigger upkeep
8
Eternal Flame


Sorcery

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

DK
SetsDK
RarityR




CMC: 4
Color: Red

Tags
damage player
drawback damage
scale land
9
Exorcist


Creature - Human Cleric (1/1)

{1}{W}, {T}: Destroy target black creature.

DKME3
SetsDKME3
RarityRU




CMC: 2
Color: White

Tags
anti-color B
destroy creature
removal
10
Frankenstein's Monster


Creature - Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

DK
SetsDK
RarityR




CMC: 2
Color: Black

Tags
drawback cast restriction
drawback graveyard
11
Goblin Wizard


Creature - Goblin Wizard (1/1)

{T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.

DKMED
SetsDKMED
RarityRR




CMC: 4
Color: Red

Tags
alternate casting
protection W
tribal goblin
12
Grave Robbers


Creature - Human Rogue (1/1)

{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.

DK
SetsDK
RarityR




CMC: 3
Color: Black

Tags
anti-grave
lifegain
13
Hidden Path


Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

DK
SetsDK
RarityR




CMC: 6
Color: Green

Tags
evasion forestwalk
tribal G
14
Inferno (Inferno)


Instant

Inferno deals 6 damage to each creature and each player.

DK4E5E6E7E8ED
SetsDK4E5E6E7E8ED
RarityRRRRRR




CMC: 7
Color: Red

Tags
damage creature
damage player
massremoval
15
Knights of Thorn


Creature - Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

DKMED
SetsDKMED
RarityRC




CMC: 4
Color: White

Tags
banding
protection R
16
Leviathan (Leviathan)


Creature - Leviathan (10/10)

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

DK4E5EBDTSB
SetsDK4E5EBDTSB
RarityRRRRSpe




CMC: 9
Color: Blue

Tags
drawback begins tapped
drawback combat
no untap itself
sacrifice land
trample
trigger upkeep
untap itself
17
Lurker


Creature - Beast (2/3)

Lurker can't be the target of spells unless it attacked or blocked this turn.

DK
SetsDK
RarityR




CMC: 3
Color: Green

Tags
drawback effect restriction
shroud
18
Mana Clash (Manakollision)


Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

DK4E5E7E8ED9ED
SetsDK4E5E7E8ED9ED
RarityRRRRRR




CMC: 1
Color: Red

Tags
coinflip
damage player
19
Mana Vortex


Enchantment

When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.

DKME3
SetsDKME3
RarityRR




CMC: 3
Color: Blue

Tags
counterspell itself
destroy land
land destruction
sacrifice land
trigger game state
trigger upkeep
20
Martyr's Cry


Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

DKME4
SetsDKME4
RarityRR




CMC: 2
Color: White

Tags
carddraw
exile creature
massremoval
mill
scale creature
found
35
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