An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Apprentice Wizard
(Zauberlehrling)
Creature - Human Wizard (0/1) {U}, {T}: Add {C}{C}{C}.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||
2 |
Ball Lightning
(Kugelblitz)
Creature - Elemental (6/1) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||
3 |
Barl's Cage
(Barls Käfig)
Artifact {3}: Target creature doesn't untap during its controller's next untap step.
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CMC: 4 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||
4 |
Blood Moon
(Blutmond)
Enchantment Nonbasic lands are Mountains.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||
5 |
City of Shadows
Land {T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {C} for each storage counter on City of Shadows.
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CMC: 0 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||
6 |
Cleansing
Sorcery For each land, destroy that land unless any player pays 1 life.
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CMC: 3 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||
7 |
Dance of Many
(Der große Tanz)
Enchantment When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
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CMC: 2 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||
8 |
Eternal Flame
Sorcery Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
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CMC: 4 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||
9 |
Exorcist
Creature - Human Cleric (1/1) {1}{W}, {T}: Destroy target black creature.
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CMC: 2 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||
10 |
Frankenstein's Monster
Creature - Zombie (0/1) As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
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CMC: 2 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||
11 |
Goblin Wizard
Creature - Goblin Wizard (1/1) {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.
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CMC: 4 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||
12 |
Grave Robbers
Creature - Human Rogue (1/1) {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
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CMC: 3 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||
13 |
Hidden Path
Enchantment Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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CMC: 6 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||
14 |
Inferno
(Inferno)
Instant Inferno deals 6 damage to each creature and each player.
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CMC: 7 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||
15 |
Knights of Thorn
Creature - Human Knight (2/2) Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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CMC: 4 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||
16 |
Leviathan
(Leviathan)
Creature - Leviathan (10/10) Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
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CMC: 9 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||
17 |
Lurker
Creature - Beast (2/3) Lurker can't be the target of spells unless it attacked or blocked this turn.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||
18 |
Mana Clash
(Manakollision)
Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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CMC: 1 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||
19 |
Mana Vortex
Enchantment When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||
20 |
Martyr's Cry
Sorcery Exile all white creatures. For each creature exiled this way, its controller draws a card.
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CMC: 2 Color: White Tags |
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