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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
Unusual items are disabled by default:
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Promo cards (PPR)
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
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Hybrid and Phyrexian mana costs use a slash.
{T}Tap symbol
{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
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1
Albino Troll (Albinotroll)


Creature - Troll (3/3)

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll.

UZDDDDD3_JVC
SetsUZW99DDDDD3
RarityUUUU




CMC: 2
Color: Green

Tags
regenerate
sacrifice itself
trigger upkeep
2
Beast Attack (Bestienangriff)


Instant

Create a 4/4 green Beast creature token. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ODDDDDD3_JVCDDS
SetsODDDDDD3DDS
RarityUUUU




CMC: 5
Color: Green

Tags
recast
token beast
3
Corrupt (Korruption)


Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

UZ7ESHMDDCDDDM11M14DD3_JVC
DD3_JVC
SetsUZ7ESHMDDCDDDM11M14DD3
DD3
RarityCCUUUUUU
U




CMC: 6
Color: Black

Tags
damage creature
damage player
lifegain
removal
scale land
4
Elephant Guide (Führung des Elefanten)


Enchantment - Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

JUDDDDCNSVMADD3_JVCEMA
SetsJUDDDDCNSVMADD3EMA
RarityUUUCUC




CMC: 3
Color: Green

Tags
pump power 3
pump toughness 3
token elephant
trigger to graveyard from battlefield
5
Enslave (Versklaven)


Enchantment - Aura

Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

PLCDDDNPHDD3_JVC
SetsPLCDDDNPHDD3
RarityUUUU




CMC: 6
Color: Black

Tags
control creature
damage player
trigger upkeep
6
Fleshbag Marauder (Marodierender Fleischsack)


Creature - Zombie Warrior (3/1)

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

ALADDDCMDDDNDD3_JVCORICN2CM2
SetsALADDDCMDDDNDD3ORICN2CM2
RarityUUUUUUUU




CMC: 3
Color: Black

Tags
removal
sacrifice creature
trigger enters the battlefield
7
Genju of the Cedars (Genju der Zedern)


Enchantment - Aura

Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

BOKDDDDD3_JVC
SetsBOKDDDDD3
RarityUUU




CMC: 1
Color: Green

Tags
change animate land
regrowth itself
trigger to graveyard from battlefield
8
Genju of the Fens (Genju der Marschen)


Enchantment - Aura

Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

BOKDDDDD3_JVC
SetsBOKDDDDD3
RarityUUU




CMC: 1
Color: Black

Tags
change animate land
pump power 1
pump toughness 1
regrowth itself
trigger to graveyard from battlefield
9
Ghost-Lit Stalker (Geisterlicht-Schleicher)


Creature - Spirit (1/1)

{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.

SOKDDDDD3_JVC
SetsSOKDDDDD3
RarityUUU




CMC: 1
Color: Black

Tags
alternate casting
discard
drawback sorcery speed
10
Harmonize (In Einklang bringen)


Sorcery

Draw three cards.

PLCEVGDDDARCCMDC13DD3_JVCDD3_JVC
EMAMM3DDSC17C19C20
SetsPLCEVGDDDARCCMDC13DD3DD3
EMAMM3DDSC17C19C20
RarityUUUUUUUU
UUUUUU




CMC: 4
Color: Green

Tags
carddraw 3
11
Howling Banshee (Heulende Todesfee)


Creature - Spirit (3/3)

Flying When Howling Banshee enters the battlefield, each player loses 3 life.

M10DDDM11DD3_JVC
SetsM10DDDM11DD3
RarityUUUU




CMC: 4
Color: Black

Tags
damage player
drawback lifeloss
evasion
scale player
trigger enters the battlefield
12
Indrik Stomphowler (Brüllstampfer-Indrik)


Creature - Beast (4/4)

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

DISDDDDD3_JVCC15CMA
SetsDISDDDDD3C15CMA
RarityUUUUU




CMC: 5
Color: Green

Tags
destroy artifact
destroy enchantment
trigger enters the battlefield
13
Keening Banshee (Klagende Todesfee)


Creature - Spirit (2/2)

Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

RAVDDDDD3_JVC
SetsRAVDDDDD3
RarityUUU




CMC: 4
Color: Black

Tags
evasion
reduce power 2
removal
trigger enters the battlefield
14
Overrun (Ãœberrennen)


Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

TEOD10EM10DDDM12
PC2C14DD3_JVCC15CN2CMA
SetsTEATHW99OD10EM10DDDM12
PC2C14DD3C15CN2CMA
RarityUUUUUUUU
UUUUUU




CMC: 5
Color: Green

Tags
masspump
pump power 3
pump toughness 3
trample
15
Rise from the Grave (Von den Toten auferstehen)


Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

M10DDDM11CMDM13DD3_JVCC15EMN
CMACM2M19
SetsM10DDDM11CMDM13DD3C15EMN
CMACM2M19
RarityUUUUUUUU
UUU




CMC: 5
Color: Black

Tags
change color
change creature type
control
reanimate creature
16
Stampeding Wildebeests (Wütende Wildebeests)


Creature - Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.

VI10EDDDDD3_JVC
SetsVI10EDDDDD3
RarityUUUU




CMC: 4
Color: Green

Tags
bounce creature
trample
trigger upkeep
17
Treetop Village (Baumwipfeldorf)


Land

Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

GU10EDDDDDGDD3_JVCDDRDDU
SetsGUW9910EDDDDDGDD3DDRDDU
RarityUUUUUUUU




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
mana G 1
trample
tribal ape
18
Wall of Bone (Knochenmauer)


Creature - Skeleton Wall (1/4)

Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1E2E2U3E4E5E7E
M10DDDDD3_JVC
Sets1E2E2U3E4E2PS5E7E
M10DDDDD3
RarityUUUUUUUU
UUU




CMC: 3
Color: Black

Tags
defender
regenerate
19
Windstorm (Windsturm)


Instant

Windstorm deals X damage to each creature with flying.

M10DDDM14KTKDD3_JVC
SetsM10DDDM14KTKDD3
RarityUUUUU




CMC: 1
Color: Green

Tags
anti-evasion flying
damage creature
drawback effect restriction
massremoval
found
19
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