An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Ambassador Oak
(Eichen-Botschafter)
Creature - Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
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CMC: 4 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
2 |
Auramancer
(Auraschöpfer)
Creature - Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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CMC: 3 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
3 |
Balduvian Horde
(Balduvianische Horde)
Creature - Human Barbarian (5/5) When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
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CMC: 4 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
4 |
Baloth Null
(Baloth-Null)
Creature - Zombie Beast (4/5) When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
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CMC: 6 Color: Multi Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
5 |
Court Hussar
(Husar des Hofes)
Creature - Vedalken Knight (1/3) Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
6 |
Enthralling Victor
(Mitreißender Sieger)
Creature - Human Warrior (3/2) When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
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CMC: 4 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
7 |
Fiend Hunter
(Unhold-Jäger)
Creature - Human Cleric (1/3) When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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CMC: 3 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
8 |
Fierce Empath
(Grimmiger Empath)
Creature - Elf (1/1) When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
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CMC: 3 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
9 |
Imperial Recruiter
(Imperialer Anwerber)
Creature - Human Advisor (1/1) When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
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CMC: 3 Color: Red Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
10 |
Iwamori of the Open Fist
(Iwamori von der Offenfaust)
Legendary Creature - Human Monk (5/5) Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
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CMC: 4 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
11 |
Kavu Climber
(Kletterkavu)
Creature - Kavu (3/3) When Kavu Climber enters the battlefield, draw a card.
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CMC: 5 Color: Green Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
12 |
Laquatus's Champion
(Laquatus' Champion)
Creature - Nightmare Horror (6/3) When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion.
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CMC: 6 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
13 |
Man-o'-War
(Galeerenqualle)
Creature - Jellyfish (2/2) When Man-o'-War enters the battlefield, return target creature to its owner's hand.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
14 |
Mesmeric Fiend
(Faszinierender Unhold)
Creature - Nightmare Horror (1/1) When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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CMC: 2 Color: Black Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
15 |
Mystic Snake
(Mystische Schlange)
Creature - Snake (2/2) Flash When Mystic Snake enters the battlefield, counter target spell.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
16 |
Prophetic Prism
(Prophetisches Prisma)
Artifact When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.
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CMC: 2 Color: Colorless Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
17 |
Rest in Peace
(In Frieden ruhen)
Enchantment When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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CMC: 2 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
18 |
Squadron Hawk
(Geschwaderfalke)
Creature - Bird (1/1) Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
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CMC: 2 Color: White Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
19 |
Stangg
Legendary Creature - Human Warrior (3/4) When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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CMC: 6 Color: Multi Tags | |||||||||||||||||||||||||||||||||||||||||||||||||
20 |
Sundering Titan
(Trennender Titan)
Artifact Creature - Golem (7/10) When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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CMC: 8 Color: Colorless Tags |
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