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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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Promo cards (PPR)
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
usagemeans
3cards with a value of 3
4-cards with a value of 4 or more
5-6cards with a value of 5 or 6
-7cards with a value of up to 7
Note that cards with "*" or "X" in the value will always be found.
These are the current formats. You can find more formats in the formats menu.

Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
Mana symbols
{W}Mana costs in card text are written in curly brackets.
{W/U}
{W/P}
Hybrid and Phyrexian mana costs use a slash.
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{S}, {Q}Snow mana, Untap symbol
Placeholders
CARDNAME
KARTENNAME
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references the card itself by name
CARDTYPEreferences the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant)
NULLfinds cards where the text is empty
found
39
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1
Akoum Refuge (Akoum-Refugium)


Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

ZENCMDDDKC13DDPCMAC17C18
C19
SetsZENCMDDDKC13DDPCMAC17C18
C19
RarityUUUUUUUU
U




CMC: 0
Color: Colorless

Tags
drawback begins tapped
lifegain
mana B 1
mana R 1
trigger enters the battlefield
2
Arid Mesa (Wasserarmer Tafelberg)


Land

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.

ZENEXPMM3
SetsZENEXPMM3
RarityRMRR




CMC: 0
Color: Colorless

Tags
manafixing
sacrifice itself
tutor land
3
Bojuka Bog (Bojukamoor)


Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B}.

WWKCMDC13C14CMAC17C18C19
C20
SetsWWKCMDC13C14CMAC17C18C19
C20
RarityCCCCCCCC
C




CMC: 0
Color: Colorless

Tags
anti-grave
drawback begins tapped
mana B 1
trigger enters the battlefield
4
Celestial Colonnade (Himmlische SĂ€ulenreihe)


Land

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana U 1
mana W 1
tribal elemental
vigilance
5
Creeping Tar Pit (Kriechende Teergrube)


Land

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana B 1
mana U 1
tribal elemental
6
Crypt of Agadeem (Krypta von Agadeem)


Land

Crypt of Agadeem enters the battlefield tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.

ZENC14
SetsZENC14
RarityRR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
mana B 1
scale creature
scale graveyard
7
Dread Statuary (FurchteinflĂ¶ĂŸende Statue)


Land

{T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

WWKDDMCN2
SetsWWKDDMCN2
RarityUUU




CMC: 0
Color: Colorless

Tags
change animate land
mana colorless 1
tribal golem
8
Emeria, the Sky Ruin (Emeria, die Himmelsruine)


Land

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

ZENC14
SetsZENC14
RarityRR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
mana W 1
reanimate creature
trigger upkeep
9
Eye of Ugin (Das Auge von Ugin)


Legendary Land

Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

WWKMM2
SetsWWKMMB
RarityMRR




CMC: 0
Color: Colorless

Tags
cost less
tribal colorless
tribal eldrazi
tutor creature
10
Forest (Wald)


Basic Land - Forest



1E2E2U3E4EIAMI
5EPOTEP2UZ
6EP3MMBRP4INBD
7EOD8EDMRD
CHK9EDRAVTSP10EMED
LRWEVGSHMSHMSHMSHMALAM10
HOPME3ZENDDDH09DDEROEARC
M11SOMMBSDDGNPHCMDM12DDH
ISDAVRPC2M13DDJRTRM14DDL
THSC13DDMM15KTKC14DD3_JVCDD3_JVC
FRFDDODTKORIDDPBFZC15SOI
DDRKLDC16DDSAKHCMAE01HOU
C17XLNUSTRIXDDUDOMBBDCM2
GS1M19C18GRNRNAWARM20C19
ELDTHBUNDIKOM21JMP2XMZNR
Sets1E2E2U3E4EIA2PSMI
5EPOTEW97P2UZATHW98
6EP3MMBRW99P4INBD
W007EODW01DKMW028EDMRD
W03CHKW049EDRAVTSP10EMED
LRWEVGSHMSHMSHMSHMALAM10
HOPME3ZENDDDH09DDEROEARC
M11SOMMBSDDGNPHCMDM12DDH
ISDAVRPC2M13DDJRTRM14DDL
THSC13DDMM15KTKC14DD3DD3
FRFDDODTKORIDDPBFZC15SOI
DDRKLDC16DDSAKHCMAAR2HOU
C17XLNUSTRIXDDUDOMBBDCM2
GS1M19C18GRNRNAWARM20C19
ELDTHBUNDIKOM21JMP2XMZNR
RarityLLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL




CMC: 0
Color: Colorless

Tags
mana G 1
11
Graypelt Refuge (Graupelz-Refugium)


Land

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

ZENARCDDHPC2DDPC17C19
SetsZENARCDDHPC2DDPC17C19
RarityUUUUUUU




CMC: 0
Color: Colorless

Tags
drawback begins tapped
lifegain
mana G 1
mana W 1
trigger enters the battlefield
12
Halimar Depths (Halimar-Untiefe)


Land

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

WWKDDMC18C20
SetsWWKDDMC18C20
RarityCCCC




CMC: 0
Color: Colorless

Tags
cardfiltering
drawback begins tapped
information top card
mana U 1
trigger enters the battlefield
13
Island (Insel)


Basic Land - Island



1E2E2U3E4EIAMI
5EPOTEP2UZ6E
P3MMBRP4INBD7E
OD8EDMRDCHK
9EDRAVTSP10EMEDLRWSHMSHM
SHMSHMALADD2M10HOPME3ZEN
H09DDEROEARCM11DDFSOMMBS
NPHCMDM12DDHISDDDIAVRPC2
M13DDJRTRM14THSC13DDMM15
DDNKTKC14DD3_JVCFRFDDODTKORI
BFZC15DDQSOIKLDC16DDSAKH
CMAE01HOUC17XLNDDTUSTRIX
DDUDOMBBDCM2GS1M19C18GRN
RNAWARM20C19ELDTHBUNDIKO
M21JMP2XMZNR
Sets1E2E2U3E4EIA2PSMI
5EPOTEW97P2UZW986E
P3MMBRP4INW00BD7E
ODW01W028EDMRDW03CHKW04
9EDRAVTSP10EMEDLRWSHMSHM
SHMSHMALADD2M10HOPME3ZEN
H09DDEROEARCM11DDFSOMMBS
NPHCMDM12DDHISDDDIAVRPC2
M13DDJRTRM14THSC13DDMM15
DDNKTKC14DD3FRFDDODTKORI
BFZC15DDQSOIKLDC16DDSAKH
CMAAR2HOUC17XLNDDTUSTRIX
DDUDOMBBDCM2GS1M19C18GRN
RNAWARM20C19ELDTHBUNDIKO
M21JMP2XMZNR
RarityLLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLLLLLL
LLLL




CMC: 0
Color: Colorless

Tags
mana U 1
14
Jwar Isle Refuge (Jwar-Insel-Refugium)


Land

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

ZENCMDPC2C13C17CM2C18
SetsZENCMDPC2C13C17CM2C18
RarityUUUUUUU




CMC: 0
Color: Colorless

Tags
drawback begins tapped
lifegain
mana B 1
mana U 1
trigger enters the battlefield
15
Kabira Crossroads (Kabira-Scheideweg)


Land

Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W}.

ZENDDFC17
SetsZENDDFC17
RarityCCC




CMC: 0
Color: Colorless

Tags
drawback begins tapped
lifegain
mana W 1
trigger enters the battlefield
16
Kazandu Refuge (Kazandu-Refugium)


Land

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

ZENARCCMDDDHPC2DDLC13C18
C19
SetsZENARCCMDDDHPC2DDLC13C18
C19
RarityUUUUUUUU
U




CMC: 0
Color: Colorless

Tags
drawback begins tapped
lifegain
mana G 1
mana R 1
trigger enters the battlefield
17
Khalni Garden (Khalni-Garten)


Land

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.

WWKARCPC2C13DDRC18
SetsWWKARCPC2C13DDRC18
RarityCCCCCC




CMC: 0
Color: Colorless

Tags
drawback begins tapped
mana G 1
token plant
trigger enters the battlefield
18
Lavaclaw Reaches (Lavaklauen-Gebiet)


Land

Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
mana B 1
mana R 1
pump power X
tribal elemental
19
Magosi, the Waterveil (Magosi, der Wasserschleier)


Land

Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

ZEN
SetsZEN
RarityR




CMC: 0
Color: Colorless

Tags
bounce itself
drawback begins tapped
mana U 1
turnstructure turn
20
Marsh Flats (Brackmarsch)


Land

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library.

ZENEXPMM3
SetsZENEXPMM3
RarityRMRR




CMC: 0
Color: Colorless

Tags
manafixing
sacrifice itself
tutor land
found
39
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