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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
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41
Lightning Coils (Blitzspule)


Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

MRD
SetsMRD
RarityR




CMC: 3
Color: Colorless

Tags
counter charge
exile creature
haste
token elemental
trigger creature dies
trigger end of turn
trigger upkeep
42
Marath, Will of the Wild (Marath, Wille der Wildnis)


Legendary Creature - Elemental Beast (0/0)

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one - ° Put X +1/+1 counters on target creature. X can't be 0. ° Marath deals X damage to any target. X can't be 0. ° Create an X/X green Elemental creature token. X can't be 0.

C13
SetsC13
RarityMR




CMC: 3
Color: Multi

Tags
counter +1/+1
counter manipulation
damage creature
damage player
scale converted mana cost
token elemental
43
Master of Waves (Meister der Wellen)


Creature - Merfolk Wizard (2/1)

Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

THSDDT
SetsTHSDDT
RarityMRMR




CMC: 4
Color: Blue

Tags
masspump
protection R
scale U
token elemental
tribal elemental
trigger enters the battlefield
44
Mire's Malice (Bosheit des Sumpflands)


Sorcery

Target opponent discards two cards. Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 4
Color: Black

Tags
change animate land
counter +1/+1 3
discard 2
tribal elemental
45
Molten Birth (Geschmolzene Geburt)


Sorcery

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

M14UMA
SetsM14UMA
RarityUC




CMC: 3
Color: Red

Tags
coinflip
regrowth itself
token elemental
46
Needle Spires (Nadelfels-Plateau)


Land

Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

OGW
SetsOGW
RarityR




CMC: 0
Color: Colorless

Tags
change animate land
change color
change power 2
change toughness 1
double strike
drawback begins tapped
mana R 1
mana W 1
tribal elemental
47
Nissa, Sage Animist (Nissa, die weise Animistin)


Legendary Planeswalker - Nissa (2/2)

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

ORIV17
SetsORIV17
RarityMRMR


link to Nissa, Vastwood Seer


CMC: 0
Color: Colorless

Tags
carddraw 1
change animate land
manafixing
token elemental
tribal elemental
untap land 6
48
Nissa, Worldwaker (Nissa die Weltenerweckerin)


Legendary Planeswalker - Nissa

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.

M15E01
SetsM15AR2
RarityMRMR




CMC: 5
Color: Green

Tags
change animate land
trample
tribal elemental
tutor land
untap land 4
49
Nova Chaser (Nova-Verfolger)


Creature - Elemental Warrior (10/2)

Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

LRW
SetsLRW
RarityR




CMC: 4
Color: Red

Tags
trample
tribal elemental
trigger enters the battlefield
trigger leaves play
50
Noyan Dar, Roil Shaper (Noyan Dar, Turbulenzformer)


Legendary Creature - Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

BFZ
SetsBFZ
RarityR




CMC: 5
Color: Multi

Tags
cast spell instant
cast spell sorcery
change animate land
counter +1/+1 3
tribal elemental
51
Omnath, Locus of Rage (Omnath, der Sammelpunkt des Zorns)


Legendary Creature - Elemental (5/5)

Landfall - Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

BFZ
SetsBFZ
RarityMR




CMC: 7
Color: Multi

Tags
damage creature 3
damage player 3
landfall
removal
token elemental
tribal elemental
trigger creature dies
trigger land
trigger to graveyard from battlefield
52
Ondu Rising (Aufleben Ondus)


Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityU




CMC: 2
Color: White

Tags
change animate land
counter +1/+1 4
lifegain
tribal elemental
trigger attack
53
Part the Waterveil (Den Wasserschleier teilen)


Sorcery

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityMR




CMC: 6
Color: Blue

Tags
change animate land
counter +1/+1 6
exile itself
tribal elemental
turnstructure turn
54
Planar Outburst (Weltenaufstand)


Sorcery

Destroy all nonland creatures. Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityR




CMC: 5
Color: White

Tags
counter +1/+1 4
destroy creature
massremoval
tribal elemental
tribal land
55
Primal Beyond (Urtümliches Jenseits)


Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

MOR
SetsMOR
RarityR




CMC: 0
Color: Colorless

Tags
drawback begins tapped
drawback effect restriction
mana B 1
mana colorless 1
mana G 1
mana R 1
mana U 1
mana W 1
tribal elemental
56
Pyroclast Consul (Konsul der Feuermasse)


Creature - Elemental Shaman (3/3)

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

MOR
SetsMOR
RarityU




CMC: 5
Color: Red

Tags
damage creature
information top card
massremoval
tribal elemental
tribal shaman
trigger upkeep
57
Raging Ravine (Tosende Klamm)


Land

Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
counter +1/+1
drawback begins tapped
mana G 1
mana R 1
tribal elemental
58
Rakka Mar (Rakka Mar)


Legendary Creature - Human Shaman (2/2)

Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste.

CON
SetsCON
RarityR




CMC: 4
Color: Red

Tags
haste
token elemental
59
Rebellion of the Flamekin (Aufstand der Flammensippe)


Tribal Enchantment - Elemental

Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

LRW
SetsLRW
RarityU




CMC: 4
Color: Red

Tags
haste
token elemental
token shaman
trigger clash
60
Rising Miasma (Aufsteigendes Miasma)


Sorcery

All creatures get -2/-2 until end of turn. Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityU




CMC: 4
Color: Black

Tags
change animate land
counter +1/+1 3
massremoval
reduce power 2
reduce toughness 2
tribal elemental
found
88
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