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Card tags find cards by functions. A reference for the card tags can be found in the blog / documentation.
An integrated list will be added in a later version of this page.
Note that the color selector has two modes (the switch is found in the advanced options)
deckcolor (default)
Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown).
MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode).
This search will use the mana cost of the card.
cardcolor
More strict, as this will look at each card individually and will show it if it is one of the chosen colors.
The empty field will find colorless cards (lands, artifacts).
This search uses a generic color code of the card.
You can chose more than one color by holding the CTRL key.
Performs a text search on the mana cost. For example "WW" finds cards costing "WW", "1WW", "2WWW" and so on.

Specials
0Some cards cost 0, some have no mana cost. This is not the same.
X...finds X in the mana cost.
(W/U)Hybrid is written like this.
(B/P)Phyrexian is written like this.
2(W/B)Umixture of Hybrid and normal mana cost
GU/4WUSplit cards are written like this.
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If you want to find them, you have to check this box.
The expansions are sorted in release date order, starting with the most recent set. You can type the sets code (usually three letters) to find sets or use the set search to find a set and click on cards to show the cards from that set (going back to this page).
This field may use ranged inputs. The divider is the "-" sign.
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3cards with a value of 3
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5-6cards with a value of 5 or 6
-7cards with a value of up to 7
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Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Enter the card text or parts of the card text here. For cards not matching the given text, use the unequal selector (found in advanced options).
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{W}Mana costs in card text are written in curly brackets.
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references the card itself by name
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found
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1
Akoum Stonewaker (Akoum-Steinweckerin)


Creature - Human Shaman (2/1)

Landfall - Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

BFZ
SetsBFZ
RarityU




CMC: 2
Color: Red

Tags
exile creature
haste
landfall
token elemental
trample
trigger end of turn
trigger land
2
Boiling Earth (Brodelnde Erde)


Sorcery

Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 2
Color: Red

Tags
change animate land
counter +1/+1 4
damage creature 1
massremoval
tribal elemental
3
Brighthearth Banneret (Bannerträger der hellen Esse)


Creature - Elemental Warrior (1/1)

Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)

MOR
SetsMOR
RarityC




CMC: 2
Color: Red

Tags
cardfiltering
cost less
counter +1/+1
tribal elemental
tribal warrior
4
Budoka Gardener (Dokai, Weaver of Life)


Creature - Human Monk (2/1)

{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

C18
SetsC18
RarityR




CMC: 2
Color: Green

Tags
scale land
token elemental
5
Call the Skybreaker (Anrufung des Wolkenfetzers)


Sorcery

Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

EVECMDC15EMA
SetsEVECMDC15EMA
RarityRRRR




CMC: 7
Color: Multi

Tags
evasion flying
recast
token elemental
6
Caterwauling Boggart (Grölender Boggart)


Creature - Goblin Shaman (2/2)

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

LRW
SetsLRW
RarityC




CMC: 4
Color: Red

Tags
evasion multiblock
tribal elemental
tribal goblin
7
Ceaseless Searblades (Unerbittliche Brandklingen)


Creature - Elemental Warrior (2/4)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

LRW
SetsLRW
RarityU




CMC: 4
Color: Red

Tags
pump power 1
tribal elemental
trigger ability
8
Celestial Colonnade (Himmlische Säulenreihe)


Land

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana U 1
mana W 1
tribal elemental
vigilance
9
Chandra, Flamecaller (Chandra die Flammenruferin)


Legendary Planeswalker - Chandra

+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. -X: Chandra, Flamecaller deals X damage to each creature.

OGWC20
SetsOGWC20
RarityMRMR




CMC: 6
Color: Red

Tags
cardfiltering
damage creature X
exile creature
massremoval
scale hand
token elemental 2
trigger end of turn
10
Clutch of Currents (Umklammerung der Strömung)


Sorcery

Return target creature to its owner's hand. Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 1
Color: Blue

Tags
bounce creature
change animate land
counter +1/+1 3
tribal elemental
11
Coastal Discovery (Strandfund)


Sorcery

Draw two cards. Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityU




CMC: 4
Color: Blue

Tags
carddraw 2
change animate land
counter +1/+1 4
tribal elemental
12
Creeping Tar Pit (Kriechende Teergrube)


Land

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

WWKUMA
SetsWWKUMA
RarityRR




CMC: 0
Color: Colorless

Tags
change animate land
drawback begins tapped
evasion
mana B 1
mana U 1
tribal elemental
13
Cyclone Sire (Zyklon-Entfacher)


Creature - Elemental (3/4)

Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGW
SetsOGW
RarityU




CMC: 5
Color: Blue

Tags
change animate land
counter +1/+1 3
evasion flying
tribal elemental
14
Devastating Summons (Verwüstende Beschwörungen)


Sorcery

As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.

ROE
SetsROE
RarityR




CMC: 1
Color: Red

Tags
drawback cast restriction
sacrifice land
token elemental
15
Development (Forschung / Entwicklung)


Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

DIS
SetsDIS
RarityR


link to Research / Development


CMC: 5
Color: Multi

Tags
carddraw
split card half
token elemental
16
Din of the Fireherd (Getöse der Feuerherde)


Sorcery

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

SHM
SetsSHM
RarityR




CMC: 8
Color: Multi

Tags
land destruction
massremoval
sacrifice creature
sacrifice land
token elemental
17
Earthen Arms (Irdene Waffen)


Sorcery

Put two +1/+1 counters on target permanent. Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZ
SetsBFZ
RarityC




CMC: 2
Color: Green

Tags
change animate land
counter +1/+1 2
counter +1/+1 4
tribal elemental
18
Elemental Appeal (Elementare Anziehungskraft)


Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

ZEN
SetsZEN
RarityR




CMC: 4
Color: Red

Tags
haste
pump
token elemental
trample
trigger end of turn
19
Elemental Mastery (Elementare Ãœberlegenheit)


Enchantment - Aura

Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

SHM
SetsSHM
RarityR




CMC: 4
Color: Red

Tags
haste
token elemental
trigger end of turn
20
Elemental Uprising (Elementares Aufbegehren)


Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

OGWJMP
SetsOGWJMP
RarityCC




CMC: 2
Color: Green

Tags
change animate land
haste creature
provoke
tribal elemental
found
88
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